= Node and parameter paths = Every node and parameter has a unique _pathname_ you can use to refer to it. The organization of data in Houdini is very similar to a UNIX file system. * The root path is `/`. * The next level is the _list type_. This is one of `obj` (objects), `comp` (compositing operators), `out` (render output operators), `part` (particle operators), `ch` (channel operators), `shop` (shader operators), or `vex` (VEX builder operators). * Next comes any subnet names. * Next is the node name. * You can also specify a parameter name inside the node. As in a filesystem, you can use `.` (here) and `..` (up one level) to refer to nodes and parameters by their position relative to the current context. For example, in a sphere node at `/obj/geo1/sphere1`, you can refer to the `radiusy` parameter on another sphere node at the same level with `../sphere2/radiusy`. == Examples == `/obj/geo1/sphere1/tx` : The Translate X parameter of `sphere1` inside `geo1`. `/comp/comp1/color3/colorr` : The red color component of the `color3` color COP inside COP network `comp1`.