Network Node and parameter paths
Every node and parameter has a unique pathname you can use to refer to it.
The organization of data in Houdini is very similar to a UNIX file system.
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The root path is
/. -
The next level is the list type. This is one of
obj(objects),comp(compositing operators),out(render output operators),part(particle operators),ch(channel operators),shop(shader operators), orvex(VEX builder operators). -
Next comes any subnet names.
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Next is the node name.
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You can also specify a parameter name inside the node.
As in a filesystem, you can use . (here) and .. (up one level) to refer to nodes and parameters by their position relative to the current context. For example, in a sphere node at /obj/geo1/sphere1, you can refer to the radiusy parameter on another sphere node at the same level with ../sphere2/radiusy.
Examples
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The Translate X parameter of |
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The red color component of the |