What's new in Houdini 9.5
See also: What was new in Houdini 9.1
Architecture
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Houdini now works on Mac OS X.
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Many digital asset refinements, including the ability to specify editable nodes within a locked asset. For more information see Operator Type Properties window.
Interoperability
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FBX Export.
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FBX NURBS import.
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Quicktime output from MPlay to Mac/Linux/Win.
Environmental Effects
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RBD Fracture tools, such as break, shatter, and debris generation.
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Wave simulation tool: Whitecaps.
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River simulation tool: Sculpted particle fluid.
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New and improved fire and smoke and new shelf tools: Paint Fuel and Paint Temperature.
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Adaptive and animated level-set solvers.
Character Effects
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Encapsulation of current fur workflow into easy to use fur tools.
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Auto-rig refinements.
UI
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CVEX VOP context.
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Ramp Parameter VOP.
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Ramp Parameter vector and float.
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Improved OpenGL2 support in the viewport.
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Support for GLSL shaders in SHOPs.
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Real-time shadows in the viewport.
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Advect particle tool.
VEX
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Added arrays as a datatype in VEX. See VEX arrays.
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As part of the new language support for arrays, VEX now also supports accessing members of a vector using the same
name[index]syntax as arrays.
New nodes
Surface nodes
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Bake Volume (bakes lighting onto a volume)
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Script (execute scripts in a geometry network)
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Volume (utility node for manipulating volumes)