Blend
channel node
Combines two or more chops in input 2, 3 and so on, by using a set of blending channels in input 1.
See also: Composite, Interpolate, Sequence
The Blend CHOP combines two or more chops in input 2, 3 and so on, by using a set of blending channels in input 1. The blending channels cause different strengths of the chops to contribute to the output of the chop. It works like the Blend SOP.
Input 1 acts as the control input, which contains the blend weight channels for the rest of the inputs. In it there is one channel for each of the blended chops coming in on input 2, 3 and so on.
The first channel in input 1 is input 2’s blend weight, the second channel in input 1 is the input 3’s blend weight, and so on. There should be as many blend channels in input 1 as there are inputs, excluding input 1
The interval of the output of the chop is the interval of input 1 (the blend channels).
If input 2 onwards are just poses, it’s acceptable, as the chop blends between poses by using extend conditions.
Advantages of Difference Method
Each blend input affects the result without reducing the effect of the others. You can exaggerate beyond each of the inputs by setting their Blend > 1, and you can also use negative values. When all blend channels are 0, you get smooth transitions as any of the blend channels ease out of zero.
Parameters
Blend
|
Method |
The blend method.
|
||||
|
Omit First Weight Channel |
When using the Differencing method, the weight channel for the base input has no effect, so the channel is omitted if this option is on. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
|
Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
|
||||||||||||||||||
|
Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
|
||||||||||||||||||
|
Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
||||||||||||||||||
|
Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
||||||||||||||||||
|
Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
||||||||||||||||||
|
Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
||||||||||||||||||
|
Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
||||||||||||||||||
|
Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |