Inverse Kin
channel node
Generates channels for bone objects based on a bone chain and an end affector.
See also: Handle, Object, Transform
This generator CHOP generates channels for bone objects based on a bone chain and an end affector. It can solve for the bone angles using a variety of different solver types.
Parameters
Kinematics
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Solver Type |
Specifies the solver to use to generate the channels.
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Root Bone |
This is the first bone in the chain for which this CHOP should create solution channels. |
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End Bone |
This is the last bone in the chain for which this CHOP should create solution channels. |
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End Affector |
For Inverse Kinematics and IK With Constraints solvers, this is the object to use as the end affector when solving for the bone angles. |
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Twist Affector |
For the Inverse Kinematics solver, this specifies an object that controls the twist orientation of the solution bone angles. |
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IK Twist |
For the Inverse Kinematics solver, this parameter specifies an additional twist angle to be applied to the solution bone angles. |
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IK Dampening |
For the Inverse Kinematics solver, this parameter represents how easily the End Bone can be pulled off the End Affector as the bone chain is stretched out. |
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Curve Object |
For the Follow Curve solver, this parameter specifies the object that contains the curve geometry that the bone chain should follow. |
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Curve Normals |
For the Follow Curve solver, this parameter specifies how the curve normals should be transferred to the bone chain. Note that the normals are interpolated on the curve between the curve breakpoints. Because breakpoints (and not control points) lie on the curve it is more meaningful to use interpolate the breakpoint rather than the control vertex values. Though, breakpoint normals are calculated from the control vertices.
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Blend |
This option blends between the local bone rotation values and the solved solution. When this value is |
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Straighten Solutions |
When this checkbox is turned on, the bone chain will completely straighten out in the direction of the goal if the IK goal is farther away than the length of the bone chain (with a tolerance of the tracking threshold). If this checkbox is turned off, no attempt is made to further straighten the IK solution. By default it is turned off because it is faster. |
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Tracking Threshold Factor |
This value specifies the accuracy threshold for Inverse Kinematic solutions. Use smaller values for more accurate solutions at the expense of more computation time. Use larger values to save computation time at the expense of getting less accurate solutions. |
Channel
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Single Frame |
Only create one-sample channels, at the Start position. |
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Clean Rotations |
When not in Single Frame mode, the CHOP can use the previous rotation values as a hint when generating the next frame’s rotation values. |
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Start |
The start position of the CHOP. |
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End |
The end position of the CHOP. |
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Sample Rate |
The sample rate of the CHOP. |
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Extend Left |
The left extend condition (before the CHOP’s start). |
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Extend Right |
The right extend condition (after the CHOP’s end). |
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Default Value |
The value to use for the “Default Value” extend condition type. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Usages in other examples
| Example name | Example for |
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