Parametric EQ
channel node
Filters an audio clip, and then applies other audio effects.
See also: Band EQ, Copy, Trigger
This CHOP filters an audio clip, and then applies other audio effects. The functions, in the order they are applied, are:
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Parametric Filter - Filters any frequency range of the input.
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Sideband Filter - Filters the input with another audio channel’s power spectrum (contained in the second input).
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Pitch Shift - Shifts the pitch of an audio clip, maintaining the same duration.
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Echo Generator - Adds echoes to the audio clip.
This CHOP may be time sliced to filter audio in realtime, though pitch shifting is not available in time slice mode.
Starred parameters (*) may be animated by the third input. These animation channels must be named the same as the control channel names.
Parameters
Filter
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Center Frequency* |
The center frequency of the filter. |
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Bandwidth* |
The bandwidth of the filter, in octaves. |
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Filter Gain* |
The audio in the frequency range of the filter is multiplied by the Filter Gain. |
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Pass Gain* |
The audio outside the frequency range of the filter is multiplied by the Pass Gain. |
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Filter Shape* |
The shape of the filter. Zero is box, |
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Filter Dropoff* |
The dropoff factor of the filter shape. |
Sideband
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Sideband Filter |
Method to use when sideband filtering. |
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Filter Type |
The power spectrum of a sideband filter can be used to enhance frequencies (Sideband Pass) or remove them (Sideband Stop). |
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Sideband Gain |
The gain of the sideband filter. |
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Base Gain |
The base gain of the channel. |
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Sideband Effect |
The frequency effect of the filter. |
Pitch
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Octave Shift* |
Shifts the audio pitch up or down, expressed in octaves. |
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Pitch Chunk |
The chunk size at which Octave Shift resamples. Used to fine tune the sound once the correct pitch is found. |
Echo
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Pre Echoes |
The number of echoes to generate before the sound occurs (not natural). |
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Pre Echo Delay |
The amount of time between echoes. |
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Pre Echo Dropoff |
The strength of the audio volume of the first pre-echo (other pre-echoes reduce by the same factor). |
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Post Echoes |
The number of echoes to generate after the sound has occurred. |
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Post Echo Delay |
Same as Pre Echo Delay. |
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Post Echo Dropoff |
Same as Pre Echo Dropoff. |
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Remainder |
See Remainder parameter in Copy or Trigger CHOPs. |
Digital
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Filter Chunk |
Number of samples of input to process at a time for parametric and sideband filters. |
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Chunk Overlap |
The amount to overlap the chunks. |
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Chunk Discard |
The amount of the chunk to discard. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Local variables
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I |
The current index. |
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C |
The current channel (0 to NC-1). |
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NC |
The total number of channels. |
Usages in other examples
| Example name | Example for |
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