Particle
channel node
Produces translate and rotate channels to move Objects according to the positions of particles in a POP Network.
See also: Geometry, Image, Shuffle
This CHOP produces translate and rotate channels to move Objects according to the positions of particles in a POP Network. Channels are generated for all particles with an instance attribute and which have the override state turned on.
Parameters
Particle
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POP Path |
POP to cook. |
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Method |
Specifies whether the CHOP should generate channel values for the current frame (Dynamic) or for all frames at once (Cached). |
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Extract Scope |
Specifies a mask of channels to generate. |
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Update |
Forces an update of the CHOP if it is in Static mode. |
Standard
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Start Time |
Time at which simulation starts |
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Preroll Time |
At start time, simulation has already been running this long |
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Initial State |
Geometry to use as initial state of simulation |
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Random Seed |
This value is used to initialize the pseudo-random sequence used by the simulation. It is useful for generating different simulations from the same network. |
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Oversampling |
How many times to cook in between frames |
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Max # of Particles |
Controls the maximum number of particles that can exist in the simulation at any given moment. A value of 0 means particles can always be birthed. |
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Remove Unused Points |
Remove the points associated with dead particles. This can reduce the memory footprint of the simulation. On the other hand, disabling this option can improve performance by recycling points. Changing this option can affect the point numbers associated with individual particles. |
Input Geo
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SOP N |
The path to a SOP to use as Context Geometry N. The display or render SOP can be specified using paths of the form object_path/display_sop or object_path/render_sop, respectively. |
Channel
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Start, End |
The start time of the channels. |
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Sample Rate |
The sample rate of the channels. |
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Extend Left |
The left extend conditions. |
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Extend Right |
The right extend conditions. |
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Default Value |
The default value for extend conditions. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Usages in other examples
| Example name | Example for |
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