Phoneme channel node

Translates english text into a series of phonetic values.

See also: Voice Split, Voice Sync

This CHOP translates english text into a series of phonetic values. The samples of the output channel represents the phonetic values. The phonemes are initially placed at regular intervals along the length of the channel.

Phoneme Values

0 sil silence   9 uh  fUll    18 b   Back    27 s   Sue     36 w   Wear
1 iy  bEEt     10 uw  fOOl    19 t   Time    28 z   Zoo     37 y  
Young
2 ih  bIt      11 er  mURdER  20 d   Dime    29 sh  leaSH   38 r   Rate
3 ey  gAte     12 ax  About   21 k   Coat    30 zh  leiSure 39 ch  CHar
4 eh  gEt      13 ah  bUt     22 g   Goat    31 h   How     40 j   Jar
5 ae  fAt      14 ay  hIde    23 f   Fault   32 m   suM     41 wh 
WHere
6 aa  fAther   15 aw  hOW     24 v   Vault   33 n   suN
7 ao  lAWn     16 oy  tOY     25 th  eTHer   34 ng  suNG
8 ow  lOne     17 p   Pack    26 dh  eiTHer  35 l   Laugh

Parameters

Phoneme

Text

The English text to be translated.

File

Additional text to be translated.

Numbers

If Expand then numbers will be expanded. (eg 123 = one hundred and twenty three).

Money

If Expand then money will be expanded. (eg $4.00 = four dollars).

Punctuation

If Expand then punctuation will be expanded. int phonetic symbols (eg ! = exclamation mark).

Calculate Phonemes

Press this button to automatically recreate the phonetic translation of the text.

Edit

Phoneme

The phonetic value to add or replace.

Remove

Remove the currently selected phonemes.

Add

Add the phoneme specified by the Phoneme menu at the current time.

Replace

Replace the currently selected phonemes with the phoneme specified by the Phoneme menu.

Channel

Channel Name

The name of the channel to create.

Start, End

The start time of the channel. /start, end

Sample Rate

The sample rate of the channel.

Extend Left

The left extend condition.

Extend Right

The right extend condition.

Default Value

The default value for extend conditions.

Common

Some of these parameters may not be avaiable on all CHOP nodes.

Scope

To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example * (match all), and ? (match single character).

The following are examples of possible channel name matching options:

chan2

Matches a single channel name.

chan3 tx ty tz

Matches four channel names, separated by spaces.

chan*

Matches each channel that starts with chan.

*foot*

Matches each channel that has foot in it.

t?

The ? matches a single character. t? matches two-character channels starting with t.

r[xyz]

Matches channels rx, ry and rz.

blend[3-7:2]

Matches number ranges giving blend3, blend5, and blend7.

blend[2-3,5,13]

Matches channels blend2, blend3, blend5, blend13.

t[xyz]

[xyz]matches three characters, giving channels tx, ty and tz.

Sample Rate Match

The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.

Resample At First Input’s Rate

Use rate of first input to resample others.

Resample At Maximum Rate

Resample to highest sample rate.

Resample At Minimum Rate

Resample to the lowest sample rate.

Error if Rates Differ

Does not accept conflicting sample rates.

Units

The units for which time parameters are specified.

For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).

Note

When you change the Units parameter, it does not convert the existing parameters to the new units.

Time Slice

Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice.

Unload

Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP.

Export Prefix

The Export prefix is prepended to CHOP channel names to determine where to export to.

For example, if the CHOP channel was named geo1:tx, and the prefix was /obj, the channel would be exported to /obj/geo1/tx.

Note

You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as obj:geo1:tx.

Graph Color

Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette.

Graph Color Step

When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.

Usages in other examples

Example name Example for