Pipe Out
channel node
Transmit data out of Houdini to other processes.
This CHOP can be used to transmit data out of Houdini to other processes. It can transmit data to a process on the same machine using a UNIX pipe, or it can transmit data to a process running on a remote machine using a network connection. If the other process is another Houdini process, a Pipe In CHOP in that process can be used to receive the data.
For more information on how to connect two Houdini processes running on different machines with a Pipe In and Pipe Out CHOP, see the Pipe In CHOP.
Parameters
Pipe Out
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Destination |
Data can be transmitted through a pipe or a network connection. |
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Filename |
The filename of the pipe to create and send data through. |
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Network Port |
The network port to use. Ports between |
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Active |
When active, data is sent. |
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Send Current Sample |
If on, only send the current sample. If off, Only all data between this frame and the last frame is sent. |
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Single Sample |
In single sample mode, this parameter determines which sample to send; the sample at frame |
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Send All Data |
Sends all the channel names and their data in one burst. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Usages in other examples
| Example name | Example for |
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