Sequence
channel node
Takes all its inputs and appends one chop after another.
This CHOP takes all its inputs and appends one CHOP after another. It is expected they all have the same channels.
The end section of the first CHOP is overlapped with the start section of the second CHOP, and so on for the rest of the input CHOPs. The second input is shifted to line up with the end of the first.
Blending allows you to splice channels together by slowly phasing out one CHOP while phasing into the next, or by inserting interpolation curves between the channels of the adjacent chops.
Quaternion Blend blends rotation triplets (rx ry rz) together using the shortest rotation arc. Rotation triplets are identified by “quaternion” attributes, which are set in the Attribute CHOP.
Translation Blending blends translation channels together by slowly changing from the final velocity of the previous channel to the initial velocity of the next. The next channel may be shifted up or down. If this is undesirable, use cubic blending instead (in the Shape menu). Translation Blending is done on channel triplets that represent translations or positions (*tx *ty *tz).
Parameters
Blend
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Method |
The blend method to use to produce a seamless sequence.
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Shape |
Blend interpolation shape. See Cycle CHOP. |
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Region |
The size of the blend region. |
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Bias |
Which segment to favor when blending: the previous (-1), the next (+1) or none (0). |
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Match By |
Match channels between inputs by index or by name. |
Scope
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Step |
If set to 1, the next segment will be shifted up or down so that it begins where the last segment ended. |
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Step Scope |
The names of channels that use the Step function. |
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Blend Scope |
The names of the channels that should be blended. Other channels will not be blended at all. |
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Translate Blend |
The names of channels that will be translation-blended. Each string field contains a list of its component channels, such as x, y or z. |
Rotate
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Quaternion Blend |
Use quaternion blending on rotation channels. |
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Shortest Path Rotation Blending |
If on, compensate for cyclic channels (such as angles) by always choosing the shortest route between samples when blending. |
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Rotation Scope |
Defines which channels are rotations for Shortest Path Rotation Blending. |
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Cycle Length |
The length of the cycle for Shortest Path Rotation Blending. |
Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Example files
Sequence
$HFS/houdini/help/examples/nodes/chop/sequence/Sequence.cmd
The Sequence CHOP is used to combine multiple waves into a single wave.
This CHOP takes all its input CHOPs and appends one wave after another. It is expected the input CHOPs all have the same channels.
The end section of the first CHOP is overlapped with the start section of the second CHOP, and so on for the rest of the input CHOPs. The second input is shifted to line up with the end of the first.
To visualize the channels in this demonstration, please enter the CHOP network.
Usages in other examples
| Example name | Example for |
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