Trigger
channel node
Adds an audio-style attack/decay/sustain/release (ADSR) envelope to all trigger points in the input channels.
This CHOP adds an audio-style attack/decay/sustain/release (ADSR) envelope to all trigger points in the input channels. A trigger point occurs whenever the first input’s channel increases across the trigger threshold value.
The envelope consists of six major sections: delay, attack, peak, decay, sustain and release.
From the time the threshold is reached and while the channel’s value is above the release threshold, the envelope is in its sustain phase during which it will delay, attack, peak-hold, decay and then maintain its sustain value. Then the envelope will decay to 0.
The peak and sustain levels can be set independently, but peak can never be less than sustain.
Without an input connected, a single full envelope is generated.
Parameters
Trigger
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Release = Trigger Threshold |
If on, the trigger and release thresholds are the same value. |
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Trigger Threshold |
The trigger threshold (see above) |
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Release Threshold |
The release threshold (see above) |
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Re-trigger Delay |
The amount of time after a trigger point that a new trigger may occur. |
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Min Trigger Length |
The minimum amount of time that the trigger will remain active. |
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Trigger On |
Determines whether a trigger occurs on an increasing slope or decreasing slope when passing the trigger threshold. A release will occur on the opposite slope. |
Attack
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Delay Length |
The amount of time to delay the envelope after the trigger point. |
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Attack Length |
The amount of rise time from zero to the peak level. |
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Attack Shape |
The shape of the attack ramp. |
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Peak Level |
The peak level. |
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Peak Length |
The length of time of the peak. |
Sustain
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Decay Length |
The amount of decay time from the peak level to the sustain level. |
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Decay Shape |
The shape of the decay ramp. |
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Sustain Level |
The sustain level. This level is held until a release point is reached. |
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Release Length |
The amount of release time from the sustain level to zero. |
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Release Shape |
The shape of the release ramp. |
Chan
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Channel Name |
Channel name when no inputs connected. |
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Sample Rate |
Sample rate when no inputs connected. |
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Complete Envelope |
If on, a complete envelope is produced for each trigger point. If off, the envelope may be terminated at any time by a release point. |
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Remainder |
What to do with remaining samples at end of the interval.
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Common
Some of these parameters may not be avaiable on all CHOP nodes.
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Scope |
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example The following are examples of possible channel name matching options:
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Sample Rate Match |
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
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Units |
The units for which time parameters are specified. For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate). Note
When you change the Units parameter, it does not convert the existing parameters to the new units. |
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Time Slice |
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice. |
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Unload |
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP. |
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Export Prefix |
The Export prefix is prepended to CHOP channel names to determine where to export to. For example, if the CHOP channel was named Note
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as |
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Graph Color |
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette. |
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Graph Color Step |
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors. |
Local variables
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C |
The current channel (0 to NC-1). |
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NC |
The total number of channels. |