#type: node #context: obj #internal: microphone #icon: OBJ/microphone #tags: audio = Microphone = """The Microphone object specifies a listening point for the SpatialAudio CHOP.""" The Microphone object specifies a listening point for the SpatialAudio CHOP. Multiple microphones can be used by one SpatialAudio CHOP to create stereo or surround sound, with special effects like the doppler effect, volume loss over distance, obstacle interference, atmospheric filtering and positional audio. To set up a Spatial Audio scene, one or more Sound objects should be used to emit sound. At least one microphone is needed to capture the sound. A SpatialAudio CHOP is needed to render the sound. If any obstacles or filters are used, at least one Acoustic CHOP is needed to design the spectrum filter. Moving Sound and Microphone objects around will produce variations in pitch and volume, especially if either object is directional. Setting up a directional microphone or sound object is much like setting up a directional light. @parameters == Microphone == Microphone Active: Turns the microphone on (if greater than zero) or off. Sensitivity: The volume gain of the microphone. Directional: If off, the microphone is non-directional and accepts sounds from all directional equally. Otherwise, the microphone is directional and pointed down the negative Z axis. The recording cone and outer cone parameters determine the field of recording. Any sounds within the recording cone have a gain defined by the sensitivity (above). Any sounds outside the outer cone have a gain defined by the outer sensitivity parameter (below). Any sound between the recording cone and the outer cone have a gain that is interpolated between the two sensitivities. Recording Cone: Defines the angle of the recording cone, measured from the Z axis to the edge of the cone. Setting this to 180 degrees will make a non-directional microphone. Outer Cone: Defines the dropoff region from the recording cone to the outer cone. If the recording cone is set to 60 degrees and the outer cone is set to 20 degrees, any sounds coming from more than 80 degrees off the Z axis will fall outside the outer cone. Dropoff: Sets the interpolation type for the dropoff from the recording cone sensitivity to the outer sensitivity. Dropoff Rate: Increases or decreases the rate of dropoff. Outer Sensitivity: The gain that is applied to any sounds coming from outside the outer cone. Filter CHOP: Specifies an optional CHOP that defines the frequency response of the microphone. The filter should be a channel named "absorb", designed by an Acoustic CHOP. == Misc == [Include:misc_parms]