3D Texture Generator
render node
This output operator is used to drive the image3d program which generates 3D texture maps.
See also: Image3d Files
This output operator is used to drive the image3d program which generates 3D texture maps. The operator sets up all necessary options and then invokes the program.
Parameters
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Render |
Begins the render. |
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Frame Range |
Allows specification of a range of frames to render. |
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Start/End/Inc |
Specifies the first & last frames and the increment. Note that when rendering a sequence of images with a fraction Inc, $N is the number of the frame rendered, $F is the nearest integer frame number, $FF is the floating point frame number |
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Output Image |
Name of the 3D texture to generate |
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Resolution |
Resolution (in X, Y and Z) of the 3D texture |
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SHOP |
The SHOP which controls the parameters for the texture generation. |
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Verbose |
Generation statistics will be printed out |
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Render As |
Some SHOPs require particle or metaball geometry to run properly. The clipped options allow you to override the bounding box of the geometry with your own. The options are:
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Initialize Sim |
Dynamic simulations will be initialized |
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Object/SOP |
Choose the object/SOP to specify the geometry |
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Particle scale |
An additional multiplier to particle scale. This is primarily useful when sending down raw points. |
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Displace Bound |
Enlarge the bounding box by this amount |
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Min/Max Bounds |
The bounding box of the 3D texture |
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Oversampling |
Anti-aliasing controls in texture generation |
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Variance |
Threshold for anti-aliasing levels |
Local variables
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N |
The current frame of the range specified. This always starts at 1. |
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NRENDER |
Total number of frames being rendered. |
Usages in other examples
| Example name | Example for |
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