MDD Point Cache
render node
This output operator is used to write an MDD animation file.
See also: MDD
This output operator is used to write an MDD animation file based on point locations in a particular geometry. The number of points in the geometry must not change, and the frame range must monotonically increase.
Parameters
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Render |
Begins the render with the last render control settings. |
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Render Control |
Opens the render control dialog to allow adjustments of the render parameters before rendering. |
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Render with Take |
Uses the settings in a particular take while rendering. Choose “Current” to use the current take when rendering. |
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Valid frame range |
Limits the rendering of frames, when set to “Render frame range” or “Render frame range only”.
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SOP Path |
The SOP node which contains the points used to write the file. |
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Output File |
Name of the MDD file to write. |
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Transform |
Specifies whether the geometry should be transformed into world space before written out. |
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Scale |
Specifies a scale on the geometry before written out. |
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Coordinate System |
The coordinate system used in the MDD file. If this is set to Right-Handed, z coordinates will be negated upon writing from Houdini’s native left-handed coordinate system. |
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Relative Time Values |
If set, time values will be written out relative to the starting frame. Tip
To import an MDD file that was saved with this option enabled, the Frame parameter of the MDD surface node should use the expression |
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Initialize Simulation OPs |
Force all simulation OPs to be reset. This includes DOP Networks, POP SOPs, and other OPs that cache their results. This is the safest way to render out a simulation, because it starts the simulation from scratch and discards any partial simulations you might have done with different parameters. |
Local variables
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N |
The current frame of the range specified. This always starts at 1. |
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NRENDER |
Total number of frames being rendered. |