Fur Density Map shader

This CVEX shader modulates the “furdensity” attribute based on the luminance of a texture map.

Parameters

Density

Texture Map

Specifies a texture map used to modulate the “furdensity” attribute.

Blend

Specifies how much the texture map will modulate the “furdensity” attribute.

White Hairs

Seed

Seed value for the random number generator used to choose white hairs.

Ratio

Specifies a fraction of the curves to choose as white hairs.

Texture Map

Specifies a texture map used to modulate the ratio of white hairs.

Texture Map Blend

Specifies how much the texture map will modulate the ratio of white hairs.

Guard Hairs

Seed

Seed value for the random number generator used to choose guard hairs.

Ratio

Specifies a fraction of the curves to choose as guard hairs.

Texture Map

Specifies a texture map used to modulate the ratio of guard hairs.

Texture Map Blend

Specifies how much the texture map will modulate the ratio of guard hairs.

Usages in other examples

Example name Example for

Fur surface node

Load | Launch

Fur surface node

Load | Launch