Fur Style
shader
This CVEX shader styles curves generated by the Fur SOP and Mantra Fur Procedural to look like natural fur.
Parameters
Thickness
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Root Thickness |
Specifies the width of each hair at its root. |
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Tip Thickness |
Specifies the width of each hair at its tip. |
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Blend Point |
Specifies the point on the hair where the width transitions from the root thickness to the tip thickness. |
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Blend Width |
Specifies the distance over which the hair’s width smoothly transitions from the root thickness to the tip thickness. |
Shape
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Length Scale |
Scales the length of all hairs. This parameter does not replace the length value; it is a multiplier. For example, if you set the value to |
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Length Map |
Specifies a texture map used to modulate the length of hairs. |
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Length Map Blend |
Specifies how much the Length Map can modulate the length of each hair. |
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Randomize Length |
Specifies the amount each hair’s length should be randomly scaled. |
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Cut Map |
Specifies a texture map used to cut the length of each hair. This is similar to the Length Map but will adjust the frizz to match cut hair. |
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Cut Map Blend |
Specifies how much the Cut Map can affect each hair. |
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Displacement Map |
Specifies a texture map used to displace the position of each hair. |
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Displace Direction |
Specifies how to interpret values from the Displacement Map. |
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Displacement Scale |
Scales the amount each hair is displaced by the Displacement Map. |
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Clump |
The amount each hair is pulled towards its associated clump. |
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Clump Map |
Specifies a texture map used to clump hairs. |
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Clump Map Blend |
Specifies how much the Clump Map can affect each hair. |
Frizz
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Amplitude |
Scales the amount of frizz applied to each hair. |
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Amplitude Map |
Specifies a texture map used to modulate the frizz amplitude. |
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Amplitede Map Blend |
Specifies how much the Amplitude Map can modulate the frizz. |
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Root Blend Point |
Specifies the point on the hair where the frizz starts. |
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Root Blend Width |
Specifies the distance over which the hair’s frizz smoothly blends in. |
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Tip Blend Point |
Specifies the point on the hair where the frizz end. |
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Tip Blend Width |
Specifies the distance over which the hair’s frizz smoothly blends out. |
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Frequency |
Specifies the frequency of the frizz noise. |
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Roughness |
Specifies the roughness of the frizz noise. |
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Octaves |
Specifies the octaves of the frizz noise. |
Guard Hairs
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Width Scale |
Multiplier applied to the width of all guard hairs. |
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Length Scale |
Multiplier applied to the length of all guard hairs. |
Usages in other examples
| Example name | Example for | |
|---|---|---|
| FurBallWorkflow |
Fur surface node |