VEX Metal shader

Simulates a reflective metallic surface.

Simulates a reflective metallic surface.

Parameters

Reflection Bias

Can be used to prevent self-reflections of the surface.

Reflection Angle

If set soft reflections will be generated.

Area Sample

Controls the quality of soft reflections.

Environment Map

If specified, reflection rays which miss objects will pick up color from the environment map.

See how to create an environment/reflection map.

Tint

Modulates the color of the environment map.

Null Object

Used to define the space for the environment map. Typically, this should point to a null object which has no transform associated with it.

Environment Blur

changes the filter width on the environment map evaluation.

Usages in other examples

Example name Example for

Particle Fluid Object dynamics node

Load | Launch

Particle Fluid Solver dynamics node

Load | Launch