VEX Photon Plastic
shader
This shader is a basic photon shader for constant colored surfaces.
This shader is a basic photon shader for constant colored surfaces.
The 3 probabilities are the chances that a photon will be reflected from the surface using the appropriate illumination path.
The sum of the three probabilities should be less than 1 if photons should be stored on this surface.
Usages in other examples
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