Bake VEX surface node

Pre-shades mesh, Bezier or NURBs geometry with VEX surface and displacement VEX shaders.

See also: Shader

The lights in the scene are used to compute illumination on the geometry. A camera must be specified to determine specular information.

Parameters

Camera

The viewing camera for shading.

Bake Surface Shader

Run the appropriate surface shader.

Cf Attribute

The Cf variable goes into this attribute.

Of Attribute

The Of variable goes into this attribute.

Af Attribute

The Af variable goes into this attribute.

Bake Displacement Shader

Run the appropriate displacement shader.

P Attribute

The resulting position goes into this attribute.

Usages in other examples

Example name Example for