Fractal
surface node
Creates jagged mountain-like divisions of the input geometry.
See also: Mountain
This node will create random-looking deviations and sub-divisions along either a specified normal vector (the Direction xyz fields) or the vertex normals of the input geometry. This is great for the creation of terrains and landscapes.
This node works on polygons or meshes.
Using Fractal
-
Select the primitives to deform.
-
Click the
Fractal tool on the Deform tab.
A directional and scaling handle is available at the geometry level of this node. You can also modify the direction and scale in the parameter editor.
Parameters
|
Group |
Subset of geometry to apply the fractal effect to. |
|
Divisions |
Number of subdivisions of the Source geometry. |
|
Smoothness |
Inversely scales the deviations per division. |
|
Scale |
Scales amplitude of deviations. |
|
Seed |
Seeds the random number generator. |
|
Fixed Boundary |
Prevents boundary edges from being fractalized. |
|
Use Vertex Normals |
Sets direction of fractalization to direction of source normals. |
|
Direction |
Direction of the fractalization. |
Example files
FractalGeoTypes
$HFS/houdini/help/examples/nodes/sop/fractal/FractalGeoTypes.cmd
This example demonstrates using the Fractal SOP to deform geometry to get a random, jagged subdivision surface. This is a useful tool in creating things such as bumpy terrains, landscapes, rocks, or debris.
The Fractal SOP is applied to each geometry type to show how the displacement changes based on the geometry type.
Usages in other examples
| Example name | Example for | |
|---|---|---|
| Hills |
Smooth surface node |
|
| ProxyGeometry |
Dop Import surface node |
|
| PointTerrainErode |
Point surface node |
|
| BreakingRock |
RBD Glue Object dynamics node |