Group surface node

Generates groups of points or primitives according to various criteria.

All Inputs Parameters Local variables

See also: Delete, Partition, Group Copy, Group Transfer

Elements can occur in more than one group. Groups are used in many parts of the op Editor to specify which portion/s of input geometry you wish a op to act upon.

You can also create ordered groups. To do so, check the Ordered button.

This op is very powerful and is ideal for combining geometry that is similar. For example, all the primitive geometry of a group of door structures for a three-dimensional architectural model could be grouped together and consequently scaled and re-sized together using a Transform node. Works in conjunction with most filter nodes.

Group name specifiers become very powerful when you use pattern matching in your group specifiers.

Inputs

Source geometry

The geometry on which to create the groups.

Bounding object

Bounding geometry. (Only works for point groups when selecting by bounding geometry.)

Accepts all geometry.

Parameters

Create

Group Name

The name of the group to create.

Entity

Whether to create a primitive or point group.

Geometry Type

What sort of primitives to allow in the group.

Number

Enable

Enable grouping by number.

Create Ordered

Orders the points/primitives in the group in the order they are entered. Useful when skinning.

Operation

Group by a pattern, a range, or an expression.

Filter Expression

This is evaluated for every point or primitive. If it is true, the element is added to the group. It supports all the local variables of the Point and Primitive operations.

Pattern

Enter the pattern to be grouped.

Start/End

The range of geometry to be grouped.

Select_of_

Group every # of # primitives/points.

Bounding

Enable

Enable grouping by bounding volume.

Bounding Type

Shape of bounding volume.

Size

Size of bounding volume.

Center

Center of bounding volume.

Normal

Enable

Enable grouping by normal.

Direction

Normal direction to group by.

Spread Angle

Deviation from the direction to allow in the group.

Backface from

Groups primitives facing away from this object.

Non-Planar Polys

Groups polygons that are non-planar given the tolerance.

Edges

Enable

Enables edge grouping.

Edge Angle

Groups primitives with this angle between them.

Edge Depth

Number of edges away from the points in Point Group.

Point Group

Points around which group is centered.

Unshared Edges

Groups all points/primitives with unshared edges.

Create Boundary Groups

Create groups containing surface boundary points.

Combine

Combines different groups based on boolean operators.

Combine Entity

The type of group on which to operate. While it can usually be determined from the given groups, this parameter is useful to resolve ambiguous cases.

Group

This section allows you to create a new group out of existing groups. Enter the group to operate on or create in the first field and the name of the existing group in the field on the other side of the buttons. You can either include the contents the other group by selecting Equals or everything that is not the other group by selecting Equals all but. Use the fields below to combine additional groups.

Edit

Convert

Converts between point and primitive groups.

Convert Type

Type of conversion.

Group

Group to convert.

Convert Name

New name of the converted group.

Preserve Original

Preserves original geometry.

Only Include Primitives with all Points in Group

When converting from a point group to a primitive group, this option allows only primitives that have all of their points in the original point group to be included in the resulting primitive group.

Rename

Renames an existing group to something else. When renaming groups, it is possible to use wildcards to rename several groups that match the specified pattern. For more information about the patter substitution rules, please see Attrib String Edit.

Group

Group to rename.

New Name

New name of group.

Delete

Deletes an existing group.

Group

Group to delete.

Local variables

N

Number of points/primitives.

Usages in other examples

Example name Example for

Profile surface node

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Channel surface node

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Add surface node

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Attrib Transfer surface node

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Visibility surface node

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Smooth surface node

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Cap surface node

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Spring surface node

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Spring surface node

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Spring surface node

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Spring surface node

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Cloth Create Seam surface node

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Triangulate 2D surface node

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Particle surface node

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ForEach surface node

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Delete surface node

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Skin surface node

Load | Launch

Dop Import surface node

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UV Transform surface node

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Poly Loft surface node

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Fur surface node

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Cookie surface node

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Cookie surface node

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Paste surface node

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Copy surface node

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Primitive surface node

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Poly Wire surface node

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Lattice surface node

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Box surface node

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Transform surface node

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Poly Stitch surface node

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Particle Fluid Sink dynamics node

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Particle Fluid Sink dynamics node

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Fluid Force dynamics node

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Reference Frame Force dynamics node

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Wire Glue Constraint dynamics node

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Wire Object dynamics node

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RBD Glue Object dynamics node

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RBD Glue Object dynamics node

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Particle Fluid Emitter dynamics node

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Particle Fluid Emitter dynamics node

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Particle Fluid Object dynamics node

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Particle Fluid Object dynamics node

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Particle Fluid Object dynamics node

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Particle Fluid Object dynamics node

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Particle Fluid Object dynamics node

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Particle Fluid Object dynamics node

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Particle Fluid Object dynamics node

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Particle Fluid Solver dynamics node

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Particle Fluid Solver dynamics node

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Particle Fluid Solver dynamics node

Load | Launch

Particle Fluid Solver dynamics node

Load | Launch

Particle Fluid Solver dynamics node

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Particle Fluid Solver dynamics node

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Particle Fluid Solver dynamics node

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Wire Solver dynamics node

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Wire Solver dynamics node

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RBD Fractured Object dynamics node

Load | Launch

Soft Body particle node

Load | Launch