Poly Patch
surface node
Creates a smooth polygonal patch from primitives.
See also: Fit, Resample, Poly Spline, Poly Loft
The Polypatch op creates a smooth polygonal patch from a mesh primitive or a set of faces (polygons, NURBS or Bezier curves).
Parameters
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Group |
Subset of input to use |
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Spline Type |
Cardinal or B-Spline |
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Connectivity |
How to connect the patch together:
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U Wrap/V Wrap |
The wrapping of the built patch
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U Clamp (First) / U Clamp (Last) / V Clamp (First) / V Clamp (Last) |
The clamping of the built patch.
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Output Divisions |
The number of divisions in the output surface. Use more divisions for a smoother surface. |
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Output Polygons |
Force polygonal rather than mesh output |