POP Network surface node

Contains a Particle node network.

See also: Particle, POP Merge

This node lets you embed a particle network inside a Geometry object. See particle network nodes.

You can reference any geometry you connect to this node’s inputs as “context geometry” inside the particle network.

The DOP Import tab lets you override the output of the SOP with the result of a DOP Pop Geometry.

Parameters

Standard

Start Time

Time at which simulation starts

Preroll Time

At start time, simulation has already been running this long

Initial State

Geometry to use as initial state of simulation

Random Seed

This value is used to initialize the pseudo-random sequence used by the simulation. It is useful for generating different simulations from the same network.

Oversampling

How many times to cook in between frames

Max # of Particles

Controls the maximum number of particles that can exist in the simulation at any given moment. A value of 0 means particles can always be birthed.

Remove Unused Points

Remove the points associated with dead particles. This can reduce the memory footprint of the simulation. On the other hand, disabling this option can improve performance by recycling points. Changing this option can affect the point numbers associated with individual particles.

Input Geo

SOP N

The path to a SOP to use as Context Geometry N.

The display or render SOP can be specified using paths of the form object_path/display_sop or object_path/render_sop, respectively.

DOP Network

The DOP Network to extract the particle system from. If blank, will not attempt to extract anything.

Object Mask

Specifies the objects within the DOP Network to extract the simulation from. Only the first object matching will be used.

Geometry Data Path

The name of the subdata that contains the pop simulation to extract from DOPs. It should be of type POP Geometry.

Usages in other examples

Example name Example for