TimeShift
surface node
Cooks the input at a different time.
See also: Trail, Cache, TimeBlend, TimeWarp
The TimeShift SOP will cook its input at a different time than it itself is cooking on. This allows one to gain access to earlier or later frames, or to retrieve data always at a specific absolute frame.
Note that the TimeShift SOP doesn’t cache the input, so depending on how the data is accessed, the Cache node may be more efficient.
Parameters
|
Method |
Determines if the input should be cooked at a given frame number or a given time. Time is measured in seconds. |
|
Frame |
The frame number to cook the input on. |
|
Integer Frame |
Rounds the given frame number to the nearest integer frame, avoiding fractional frame cooking. Note that when shifting by time, fractional frames are always allowed. |
|
Time |
The time, in seconds, to cook the input on. |
Usages in other examples
| Example name | Example for | |
|---|---|---|
| GrogSplash |
Particle Fluid Object dynamics node |
|
| GrogSplash |
Particle Fluid Solver dynamics node |
|
| RestartFluid |
Fluid Object dynamics node |