TimeShift surface node

Cooks the input at a different time.

See also: Trail, Cache, TimeBlend, TimeWarp

The TimeShift SOP will cook its input at a different time than it itself is cooking on. This allows one to gain access to earlier or later frames, or to retrieve data always at a specific absolute frame.

Note that the TimeShift SOP doesn’t cache the input, so depending on how the data is accessed, the Cache node may be more efficient.

Parameters

Method

Determines if the input should be cooked at a given frame number or a given time. Time is measured in seconds.

Frame

The frame number to cook the input on.

Integer Frame

Rounds the given frame number to the nearest integer frame, avoiding fractional frame cooking. Note that when shifting by time, fractional frames are always allowed.

Time

The time, in seconds, to cook the input on.

Usages in other examples

Example name Example for

Particle Fluid Object dynamics node

Load | Launch

Particle Fluid Solver dynamics node

Load | Launch

Fluid Object dynamics node

Load | Launch