UV Brush
surface node
Adjusts texture coordinates in the UV viewport by painting.
See also: UV Brush
Using UV Brush
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Select your model.
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Click the
UV Brush tool on the Texture tab. -
Drag the brush tool over the UVs to move them.
For general brush information see the Brush tool help.
Parameters
Operation
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Operation |
The operation used by Apply To All.
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Reset All Changes |
This button will restore the geometry to its original state. |
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Foreground/Background |
The dilation/contraction factors used for foreground and background modes. The left mouse will use the FS scale factor and the middle mouse the BS scale factor. |
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Apply To All |
Paints all of the selected geometry. |
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Reset All Changes |
Restores geometry to initial state. |
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Shape |
The basic shape of the brush: circle, square, or bitmap. |
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Bitmap |
What bitmap to use. The alpha channel becomes the brush. |
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Radius |
The radius of the brush when painting in the 3d viewport. |
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UV Radius |
The radius of the brush when painting in the 2d viewport. |
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Radius Pressure |
This controls how much effect the pressure of a stylus will have on the radius. A value of 1 means the radius will go from 0 to the amount in Radius. A value of 0 will mean the radius will always be constant, regardless of pressure. A value of 0.5 will mean the radius will be scaled between one half of Radius and Radius. |
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Depth |
If set, this limits how far the brush will paint along its axis. This can be used if connectivity is disabled to limit the effect of the brush. The first parameter is how deep below the surface the brush should penetrate. The second is how high above the surface it should stop. These values can be negative. |
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Brush Angle |
How far to rotate the brush. |
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Brush Squash |
Amount to squash the brush in the y direction before rotation. |
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Opacity |
The amount to affect the stencil mask. |
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Opacity Pressure |
This controls the how much effect the pressure of a stylus will have on the opacity. It obeys the same scaling as the Radius Pressure. |
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Brush Splatter |
A random noise in the brush’s opacity based upon the position on the brush. |
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Paper Grain |
A random noise on the object’s stencil mask based on the object position. |
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Soft Edge |
Percentage of the brush to be rolled off. |
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Kernel Function |
Which metaball kernel to use for the roll off. |
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Up Vector Type |
How the brush should be oriented on the surface:
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Up Vector |
The fixed up vector to orient brush to. |
Usages in other examples
| Example name | Example for |
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