Wireframe
surface node
Constructs polygonal tubes around polylines, creating renderable geometry.
See also: Poly Wire
The Wireframe operation converts edges to tubes and points to spheres, creating the look of a wire frame structure in rendering.
Wireframe works only with polygons and/or particles as input.
Use the Poly Wire node to create more complex tube geometry from curves, with smoother bends and intersections than Wireframe, especially for L-systems.
Parameters
|
Group |
Subset of geometry to convert. |
|
Wire Radius |
Radius of individual wires used in construction. |
|
Round Corners |
Places spheres at locations of points. |
|
End-Caps |
Places endcaps on tube geometry. |
|
Remove Polygons |
Removes the original geometry. |
Usages in other examples
| Example name | Example for | |
|---|---|---|
| PolyPatchDNA |
Poly Patch surface node |
|
| CurvesectRods |
Curvesect surface node |