Add
VEX node
Outputs the sum of its inputs.
See also: Add Constant, Complement, Divide, Multiply
This operator outputs the sum of its inputs.
The first input can be an integer, float, vector, vector4, matrix3, or matrix. The allowed data types of subsequent inputs depend on the data type of the first input. For example, if the first input is a float, subsequent inputs can be either floats or integers. The output data type is always the same as the data type for the first input.
Inputs
|
Input Number 1…N |
The input values to be added together. |
|
Next Input |
Where the next input value should be connected. Up to 64 inputs can be specified. |
Outputs
|
Combined Value |
The sum of all the input values. |
Usages in other examples
| Example name | Example for | |
|---|---|---|
| Fire Pit example |
Material shader |
|
| Down Hill Lava Flow |
Material shader |
|
| SimpleMetaImport |
Meta-Loop Import VEX node |
|
| FurBallWorkflow |
Fur surface node |
|
| FurTextureMap |
Fur surface node |
|
| Shaved |
Fur surface node |
|
| RestField |
Smoke Object dynamics node |
|
| PopFlow |
Particle Fluid Object dynamics node |
|
| PopFlow |
Particle Fluid Solver dynamics node |