Ambient VEX node
Generates a color using ambient lighting model calculation.
See also: Lambert Diffuse, Oren-Nayar Diffuse, Parameter
This vop uses the ambient lighting model calculation to generate a color. This lighting model return black if there are not specific ambient lights. These are the only lights used in this calculation. PBR ignores this vop.
Inputs
|
Ka |
The ambient intensity. A floating point value used to darken or lighten ambient contribution. |
|
amb |
The ambient color. This color is most often the main surface color in a material. |
Outputs
|
color |
|
||
|
illum |
Just ambient lighting withoutthe multiplication by the ambient intensity or the ambient color. Usually used as an export parameter for extra image planes used in the composite. |
PBR ignores this calculation.
Usages in other examples
| Example name | Example for | |
|---|---|---|
| Fire Pit example |
Material shader |
|
| FurTextureMap |
Fur surface node |