Ambient VEX node

Generates a color using ambient lighting model calculation.

All Inputs Outputs

See also: Lambert Diffuse, Oren-Nayar Diffuse, Parameter

This vop uses the ambient lighting model calculation to generate a color. This lighting model return black if there are not specific ambient lights. These are the only lights used in this calculation. PBR ignores this vop.

Inputs

Ka

The ambient intensity.

A floating point value used to darken or lighten ambient contribution.

amb

The ambient color.

This color is most often the main surface color in a material.

Outputs

color

The ambient color contribution

Ka * amb * ambient();

illum

Just ambient lighting withoutthe multiplication by the ambient intensity

or the ambient color. Usually used as an export parameter for extra image planes used in the composite.

PBR ignores this calculation.

Usages in other examples

Example name Example for

Material shader

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Fur surface node

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