# Tiled Boxes VEX node

Generates staggered rectangular tiles.

**See also:**
Boxes, Tiled Hexagons

This operator generates staggered rectangular tiles. The output s and t coordinates have their fractional components set to map each tile appropriately. As well, a random ID is generated per tile.

If the s and t inputs are not specified, global variables appropriate to the current context will be used instead, as follows: (s,t) in the shading contexts; (P.x,P.y) in the geometry and particle contexts; and (X,Y) in the compositing context.

### Usages in other examples

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