Import Displacement Variable VEX node

Imports the value of the specified variable from a displacement shader and stores it in “var”.

See also: Global Variables, Import Light Variable, Import Surface Variable

This operator imports the value of the specified variable from a displacement shader and stores it in “var”. “found” is set to 1 if the variable is found, otherwise it is set to 0.

If the variable being imported is not found, the value connected to the “default” input is assigned to the output value. If no input is connected to “default”, the value is initialized to 0.

Usages in other examples

Example name Example for

Material shader

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Material shader

Load | Launch