Egg Shell VEX node

Generates an anti-aliased egg-shell material with the typical egg-shell roughness and lack of specularity.

See also: Cellular Cracks, Concrete, Rest Position, Skin

This operator generates an anti-aliased egg-shell material with the typical egg-shell roughness and lack of specularity.

Here are three sets of common egg-shell colors you can use:

White: 0.985, 0.972, 0.913
        Brown: 0.825, 0.690, 0.580
        Robin: 0.205, 0.910, 0.910

If the Position (P) input and the Normal (N) input are not connected, the global variables by the same names will be used instead. Typically you will use Rest Position or UV Space Change as inputs for ā€œPā€, and will not touch ā€œNā€ unless you want to apply additional displacement to the shell surface using an operator such as Bump Noise. If you need need to access the global variables directly, they are available from the Global Variables operator.

Usages in other examples

Example name Example for