Fire VEX node
Generates 2D fire by modulating the t parametric direction using 3D anti-aliased noise.
This operator generates 2D fire by modulating the t parametric direction using 3D anti-aliased noise.
If the Surface Position (P) input or the T Coordinate (t) input is not connected, the global variable by the same name will be used instead. Typically, you will use Rest Position or UV Space Change as “P” inputs, and Shading Layer Parameter or UV Project as “t” inputs. If you do need just “P” or “t”, you will find them in the Global Variables operator.
Usages in other examples
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