Is Fog Ray VEX node

Returns 1 if the shader is being evaluated from within a fog shader.

See also: Is Shadow Ray, Ray Bounce Level, Ray Bounce Weight

This operator returns 1 if the shader is being evaluated from within a fog shader. That is, if lighting is being computed for fog shading, the output will be 1. If lighting is being computed for surface shading, the output will be 0.

Usages in other examples

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