Is Shadow Ray
VEX node
Returns 1 if the shader is being evaluated for shadow rays.
See also: Is Fog Ray, Ray Bounce Level, Ray Bounce Weight
This operator returns 1 if the shader is being evaluated for shadow rays. It returns 0 if the shader is being evaluated for pixel color.
Usages in other examples
| Example name | Example for | |
|---|---|---|
| RestField |
Smoke Object dynamics node |