Mix VEX node

Computes a blend (or a mix) of its input values using linear interpolation.

See also: Blend Regions, Clamp, , Smooth

This operator computes a blend (or a mix) of its input values using linear interpolation. If the bias specified is outside the range 0 to 1, the values will be extrapolated linearly.

This operator performs the same function as the VEX lerp() call. For a filtered, three-way blend, see Blend Regions.

Usages in other examples

Example name Example for

Material shader

Load | Launch

Material shader

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Fur surface node

Load | Launch

Fur surface node

Load | Launch