Orient
VEX node
Reorients a vector representing a direction by multiplying it by a 4×4 transform matrix.
See also: Align, Direction Space Change, Look At, Transform
This operator reorients a vector representing a direction by multiplying it by a 4×4 transform matrix. The translations associated with the 4×4 matrix will be ignored.
Usages in other examples
| Example name | Example for |
|---|