Quaternion VEX node
Takes an angle and an axis and constructs the quaternion representing the rotation about that axis.
See also: Euler To Quaternion, Matrix3 To Quaternion
The input axis should be normalized.
Tip
To get Quaternion rotation:

Append
Angle
(in Radian) and the normalized axis to the Quaternion VOP.You then need to convert the Quaternion (vector4) to a Matrix 4×4.

Append a
Quaternion To Matrix3
VOP. 
Append a Matrix3 to Float VOP.

Append a Float to Matrix VOP.

Multiply the positional vector by the Matrix VOP to get the rotation. :)
Usages in other examples
Example name  Example for 
