Ray Bounce Level
VEX node
Returns the current ray-bounce level.
See also: Is Fog Ray, Is Shadow Ray, Ray Bounce Weight
This operator returns the current ray-bounce level.
For example, primary rays (i.e. rays sent from the camera) are level 0. After a single reflection, the ray level is 1. After two reflections, the level is 2, etc.
Usages in other examples
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