Ripples VEX node

Generates repeating ripples.

See also: Boxes, Rounded Hexes, Rounded Stars, Soft Dots

This operator generates repeating ripples. The output is a number between 0 and 1, centered at 0.5, and can be used to mix between colors or materials or to displace geometry.

If the s and t inputs are not specified, global variables appropriate to the current context will be used instead, as follows: (s,t) in the shading contexts; (P.x,P.y) in the geometry and particle contexts; and (X,Y) in the compositing context.

Usages in other examples

Example name Example for