Rotate VEX node

Applies a rotation by 'angle' radians to the given 3×3 or 4×4 matrix.

See also: Scale, Transform, Translate

This operator applies a rotation by 'angle' radians to the given 3×3 or 4×4 matrix. 'axis' specifies the axis of rotation, which can be an arbitrary direction and must be normalized.

Usages in other examples

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