Scales VEX node

Generates a scale-like pattern and returns the displaced position, normal, and displacement amount.

See also: Displace Along Normal, Lighting Model

This operator generates a scale-like pattern and returns the displaced position, normal, and displacement amount.

Typically, this operator will be used in a displacement shader, with both outputs piped into the corresponding inputs of the Output operator. Alternatively, it can be appear in a surface shader, in which case the displaced normal would be normalized and then connected to the “nN” input of the Lighting Model operator.

If the P, N, s and t inputs are not specified, the global variables by the same names will be used instead. If the normal (N) input is provided, it should be normalized.

Usages in other examples

Example name Example for