Shading Area
VEX node
Computes the shading area of the given variable.
See also: Shading Derivative, Shading Normal
This operator computes the shading area of the given variable. This is typically used to get a representation of the area being shaded in terms of pixels.
Usages in other examples
| Example name | Example for | |
|---|---|---|
| Fire Pit example |
Material shader |