Skin
VEX node
Generates anti-aliased skin with optional blemish.
See also: Bump Noise, Bricks, Cellular Cracks, Egg Shell
This operator generates anti-aliased skin with optional blemish.
If the Position (P), Normal (N) and texture coordinate (s t) inputs are not connected, the global variables by the same names will be used instead. Typically, you will use Rest Position or UV Space Change as inputs for “P”, and Shading Layer Parameter as the input for “s” and “t”. You will not touch “N” unless you want to apply additional displacement to the skin surface using an operator such as Bump Noise. If you need to access the global variables directly, they are available from the Global Variables operator.
Usages in other examples
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