Stripes VEX node

Generates repeating filtered stripes.

See also: Boxes, Rings, Ripples, Ramps 2 more , Oscillations, Rounded Stars

This operator generates repeating filtered stripes. The output is one if the point is in a stripe, zero if not, and can be used to mix between colors or materials.

If the ā€œsā€ input is not connected, the global variable ā€œsā€ will be used instead. If the s input is not specified, a global variable appropriate to the current context will be used instead, as follows: s in the shading contexts; P.x in the geometry and particle contexts; and X in the compositing context.

Currently, the filter parameter is not used.

Usages in other examples

Example name Example for