Stripes
VEX node
Generates repeating filtered stripes.
See also: Boxes, Rings, Ripples, Ramps 2 more , Oscillations, Rounded Stars
This operator generates repeating filtered stripes. The output is one if the point is in a stripe, zero if not, and can be used to mix between colors or materials.
If the āsā input is not connected, the global variable āsā will be used instead. If the s input is not specified, a global variable appropriate to the current context will be used instead, as follows: s in the shading contexts; P.x in the geometry and particle contexts; and X in the compositing context.
Currently, the filter parameter is not used.
Usages in other examples
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