Texture 3D
VEX node
Returns the value of a 3D image at a specified position within that image.
See also: Gradient 3D, Integrate 3D, Texture, Texture 3D Box
This operator returns the value of a 3D image at a specified position within that image.
If the position is outside of the bounding box of the image, the value returned will be 0. If the channel specified contains more values than the return type (i.e. a vector channel when a float return type is desired), the first component of the vector will be returned. If the channel specified contains fewer values than the return type, the missing components will be filled with the last valid channel.
Texture files will be searched for in the path specified by the HOUDINI_TEXTURE_PATH environment variable.
Parameters
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Signature |
Float, vector, or vector4 values |
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3D Image |
3D image file used for look-up |
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Channel |
Channel to be evaluated |
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Position |
3D location in the image where to evaluate |
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Filter Type |
Type of anti-aliasing filter to be used for evaluation. The options are:
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Filter Width |
Filter width in both u and v directions |
Usages in other examples
| Example name | Example for |
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