Two Tone
VEX node
Performs simple, cartoon-like shading.
See also: Lighting Model, Matte, Shadow Matte, Two Sided
This operator performs simple, cartoon-like shading.
If the position (P), normal vector (N) and incident vector (I) are not connected, the global variables by the same names will be used instead. If N is connected, the incoming vector must be normalized.
Usages in other examples
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