Wire Pattern VEX node
Returns float between 0 and 1 which defines a wire grid pattern useful for simulating screens or visualizing parametric or texture coordinates.
See also: UV Texture, Global Variables, Displace Along Normal, Import Displacement Variable
Typically, this operator is used in a displacement shader with the output used as the displacement amount. This value can be made an export parameter for import into the surface shader to control the opacity and/or color.
Inputs
|
width |
The width of the wires. |
|
UFreq |
The number of wires along the s direction. |
|
VFreq |
The number of wires along the t direction. |
|
s |
U coordinate. This should be connected to the s output of uvcoords. If it is not connected, the global s will be used instead. |
|
t |
V coordinate. This should be connected to the t output of the uvcoords. If it is not connected, the global t will be used instead. |
Outputs
|
sum |
This is a float between 0 and 1. |
Usages in other examples
| Example name | Example for |
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