Wood Plank VEX node

Simulates anti-aliased wooden planks.

See also: Bump Noise, Cavities, Global Variables, Rest Position 3 more , Skin, Veins, Wood

This operator simulates anti-aliased wooden planks.

If the Position (P), Normal (N) and texture coordinate (s t) inputs are not connected, the global variables by the same names will be used instead. Typically, you will use Rest Position or UV Space Change as inputs for “P”, and Shading Layer Parameter as the input for “s” and “t”. You will not touch “N” unless you want to apply additional displacement to the wood surface using an operator such as Bump Noise or Cavities. If you need to access the global variables directly, they are available from the Global Variables operator.

Usages in other examples

Example name Example for