Particles Using geometry
Many operators let you choose geometry to interact with. For example, in the Collision POP, you choose geometry that particles can collide with.
There are two ways to reference geometry operators (SOPs) in particle operators:
Create an object and then click the Source from Geometry button on the Create Particles tab of the shelf. The particle system will attach itself to the object you have selected.
In the Source particle node, set Geometry Source to Use Parameter Values. In the SOP field, enter the path to a geometry (SOP) node.
Using the shelf is usually more convenient and flexible since you do not have to enter explicit paths and you can switch the geometry input easily.