Reference Menus

File menu

See the file dialog reference .

New

Clears the current scene and starts a new scene.

Open

Loads a .hip file from disk.

Open Recent files

The File menu lists the last four .hip files opened. Choose a .hip file from this list to reload it quickly.

Save/Save As

Saves the current scene to a .hip file.

Merge

Imports the data from another .hip file into the current scene.

New Operator Type

Creates a new, empty digital asset.

Install Digital Asset Library

Loads a digital asset from a file.

Refresh Asset Libraries

Updates operator type libraries (OTLs) from their on-disk definitions. Use this to sync up with any changes to the files since you loaded them. The update is controlled by the options in Tools > Operator Type Manager.

Import

Geometry

Allows you to import a .geo file, which gets placed in a geometry object.

Image

Allows you to import an image file, which gets placed in the compositor.

Collada

Allows you to import a collada interchange file.

Run Script

Choose an Hscript file, and it will run as if you typed it in the Hscript Textport.

Quit Application

Exits Houdini.

Edit menu

Undo/Redo

Reverses the last user action.

To set the amount of memory reserved for undo, choose Edit > Preferences and choose Miscellaneous from the pop-up menu at the top.

Undo History

Opens a window showing the history of user actions (the “undo stack”). Click an action in the list to undo back to that action.

Cut/Copy/Paste

Cuts or Copies all selected objects to the Editor’s clipboard.

If you have trouble copying and pasting between .hip files, use opscript or opwrite to save out the operators, and source to read them back into the second .hip file.

Preferences

Opens the Main Preferences window. You can select a preference category from the sub-menu. Once the window is open, you can use the drop-down menu at the top of the window to choose different preference categories including: General User Interface, Network Editor Tiles and Trees, 3D Viewports, Takes, Animation, Handles, Objects and Geometry, Particles, Motion and Audio, Compositing, Scripting, Desktops and Toolbars, Save Options, Miscellaneous, Hip File Options, and Warning Dialogs.

Hotkeys

Opens the Hotkey window.

Color Settings

Opens the Color Settings window.

Aliases and Variables

Opens the Aliases and Variables window.

Compositing Settings

Opens the Compositing Setting window.

Clear Compositing Cache

Releases any memory currently being used by the compositing cache to speed up compositing operations. The compositing cache can grow very large, especially when compositing over multiple frames. If you're running low on memory, this command can potentially free up a large amount.

Set Keyframe

Sets a keyframe.

Objects

Always Highlight Object Selection in Viewer

The selected object is highlighted (drawn in yellow) in the viewports. You may want to turn this option off when painting on an object or viewing textures to reduce distraction.

Bone Kinematic Override

None

Do not override bone kinematic defaults.

IK Rest

See the position of bones as they were posed (that is, the last time they were edited in the bone state).

Capture Pose

See the position of bones at the capture frame.

Keep Position when Parenting

Never

Do not maintain world space position; objects are positioned relative to their new parent.

Always

Maintain the current world space position and orientation of objects when they are parented.

Use Object Flag

Uses the value of an object’s Keep Position When Parenting parameter.

Generally, you want to make sure Keep Position when Parenting is set to Always before parenting limbs.

To maintain an object’s world space position, Houdini may need to change one or more of the child object’s Translation Order, Translate, Rotate or Scale values. Because this is undesirable if you have an animation channel on one of those values, Keep Position When Parenting does nothing if the child object has animated channels on any of the necessary Translate, Rotate or Scale parameters.

Update Parameters Interactively

Turns on continuous updates of parameter values in the parameter editor when you change the UI or playback animation. For more information, see Interactive Updates.

Tooltip Help

Tooltip help is the pop-up help that appears when you hover your mouse over interface elements. You can toggle this option on and off.

Open Help Browser at Startup

By default, the help browser opens in a floating window when Houdini launches. You can toggle this option on and off.

Automatically Add Parameter to Current Take

When this is option turned on, all of the parameters inside the take are unlocked. Any changes made are added to the current take. For more information, see takes.

Auto Save

Automatically saves a version of the hip file every minute. The default time can be changed in the Save Options section of the preferences menu.

Note

Auto save will revert to “off” when re-launching Houdini.

Render menu

Create Render Node

Mantra

Creates a mantra render node.

RenderMan

Creates a RenderMan render node.

Alfred

Creates an Alfred render node.

Other Output Nodes

Lets you create Composite, Geometry, Channel, and Dynamics render nodes.

Edit Render Node

Opens the parameter editor in a floating window for the selected render node.

Start Render

Starts the render on the selected render node.

Scheduler

Opens a Render Manager in a floating window. This list shows all the currently active background renders. You can pause or cancel a job, or see history of completed jobs if Clear Completed Jobs is turned off.

Update Textures

Updates your render with the current textures.

MPlay

Load Disk Files

Opens an MPlay window with a file browser to select files.

Listen for Renders

Opens an MPlay window that all interactive renders will be directed to.

Listen for Flipbooks

Opens an MPlay window that all flipbooks (2D, 3D) will be directed to.

Windows menu

Desktop

Desktop names

Choosing one of these items rearranges the panes into a preset layout.

New Desktop

Creates a new, blank desk ready for a new pane layout.

Save Current Desktop / All Desktops

Saves the current layout of panes in the current desk . The default setting is to save all changes automatically. Choose Edit > Preferences and choose Desktops and Toolbars from the pop-up menu to turn off automatic saving.

Desktops Manager

Opens a new floating window containing a desktop manager pane.

Reset Main Menu to Top

If you have moved the Main Menu, this will return it to the default position at the top of the main window.

Reset Shelf to Top

If you have moved the Shelf, this will return it to the default position at the top of the main window.

Reset Playbar to Bottom

If you have moved the Playbar, this will return it to the default position at the bottom of the main window.

Reset Status Bar to Bottom

If you have moved the Status Bar, this will return it to the default position at the bottom of the main window.

Floating Pane

Opens a new floating window. You can choose the contents of the window with its Pane menu.

Channel Editor

Opens a new floating window containing a Channel Editor, which lets you view and edit animated parameters and how Houdini fills in the transitions between keyframes.

Hscript Textport

Opens a new floating window containing a Hscript Textport, lets you type HScript commands and prints the results.

Python Shell

Opens a Python shell in a new window.

Python Source Editor

Opens an editor window that lets you edit the contents of the hou.session module. See Python Scripting.

Bundle List

Opens a new floating window containing a Bundle List pane, which shows all bundles in the current scene.

Take List

Opens a new floating window containing a Take List pane.

Parameter Spreadsheet

Opens a new floating window containing a Parameter Spreadsheet, which shows a flat list of rows representing nodes in the network, and columns representing the flags and parameters (and parameter components) of each node.

Tree View

Opens a new floating window containing a Tree View pane, which shows a hierarchical list of all nodes in the scene.

Operator Type Manager

Opens the Operator Type Manager window, which lets you create and edit custom operator types.

Gallery Manager

Opens a new floating window containing a Gallery Manager pane, which lets you view and edit gallery entries for any node type.

Persistent Handle Editor

Opens the Persistent manipulator editor window, which lets you edit persistent manipulators .

Operator Browser

Opens the Operator Browser window, which lets you browse through the network hierarchy and edit the flags of operators.

Material Palette

Opens the Material Palette, which has ready-to-use materials available in the gallery for you to drag and drop onto geometry objects.

Code Viewer

Opens a Code Viewer window. You can drag a VOP node onto the window, or click the + icon and browser to a VOP node, to view the VEX code inside the node. This is the same as pressing on a VOP node and choosing View Code.

Performance Monitor

Opens the Performance Monitor window, which lets you tell which operators require the most processor time during cooking. This can help you optimize your networks.

Audio Panel

Opens the Audio Panel, which lets you control the audio output of Houdini.

Cache Manager

Opens the Cache Manager window, which lets you control the audio output of Houdini.

Shell

Opens a new system shell window.

Help

Start Here

Re-opens the Start Here help that opens when Houdini launches.

Houdini Help

Lets you view the local help. You can click the question mark icon on the right side of the menu bar to automatically show or hide a help browser pane.

Tutorials

Lets you view the tutorial section in the local help.

Example Files

Lets you view all of the example files in the local help.

Sidefx.com

Lets you view the Side Effects Software website in your help browser. You can access things such as online tutorials, the Houdini forum, the Houdini exchange, as well as customer support.

Online Tutorials

Lets you view the online tutorials from the Side Effects Software website in your help browser.

Houdini Forum

Lets you view the Houdini Forum from the Side Effects Software website in your help browser.

Houdini Exchange

Lets you view the Houdini Exchange from the Side Effects Software website in your help browser. The Houdini Exchange is a community-based database where users can find and share Houdini Digital Assets, hip files, and other asset types. You can upload, download, and critique these assets.

Online Support

Lets you view the Houdini Customer Support page from the Side Effects Software website in your help browser.

Updates

Lets you view the Houdini downloads page from the Side Effects Software website in your help browser.

About Houdini

Lets you know which version of Houdini you are running.