Reference
Network editor
See also: Network types
Overview
The network editor lets you see and edit the nodes in a folder in the scene hierarchy, and the connections between the nodes.
Usually you will have a network editor alongside a linked parameter editor , which lets you view and edit the parameters of the nodes you select in the network editor. You can also press P in the network editor to split it into a network view and a mini parameter editor.
Network view
The layout area shows a graphical representation of the nodes in the network and connections between them.
Node
Nodes are represented in the layout area by a box, with an icon showing the node type, flags, and inputs and outputs.
If the node is drawn with red stripes, it means the node did not cook properly. If the tile is drawn with a yellow and black border, it means the node only partially cooked, and may be producing bad data. In either case, press
on the tile to see the error or warning message.
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Inputs |
Connect to the outputs of other nodes. Many SOPs take geometry as input from “upstream” nodes, modify it, and output the modified geometry, to be used as input to other nodes. |
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Outputs |
Connect to the inputs of other nodes. Many SOPs take geometry as input from “upstream” nodes, modify it, and output the modified geometry, to be used as input to other nodes. |
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Flags |
Most node tiles have areas on the tile that you can click to turn certain flags on or off for that node. Some flags toggle on and off when you click the flag area, but some flags can only be on for one node at a time. |
Press
on the icon to show a context menu for the node.
Node context menu
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Toggle flag name |
Use these menu items to switch the display flag, render flag, template flag, or lock flag on and off. They are the same as clicking the colored flags on the tile. |
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Take Toggle flag name |
Add the state of the flag to the current take. |
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Preview Window |
(SOPs only) Opens a new viewport in which you can view and edit the SOP’s geometry. This lets you see the effects of work in other panes, or higher up in the chain, on that sop. |
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Spreadsheet |
(SOPs only) Opens a geometry spreadsheet for the SOP in a new floating window. |
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Save Geometry |
(SOPs only) Lets you save the SOP’s geometry as a You can read the geometry back into Houdini use the File SOP. |
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Parameters |
Opens a parameter editor for the node in a new floating window. |
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Edit Comment |
Opens a window where you can view and edit the node’s comment field. This is the same as clicking the comment icon in the parameter editor. |
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Viewport Sync |
(POPs only) Matches the viewport display to the current frame of the simulation. This ensures the display is accurate, but takes more time. For example, say you have changed Editors and the Playbar is set later than the last time the pop was cooked. With Viewport Sync enabled, all the in-between frames will be cooked and the updated simulation shown. If Viewport Sync is off, no frames are cooked, so you must remember that what is shown in the viewport may not be up-to-date. The Reset button in the Playbar will turn yellow to indicate that the viewport is out of date. |
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Change Type |
This lets you change the node to a different node type, while optionally keeping its name, parameters, and network contents. |
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Export Type |
Saves the custom data associated with the node type of the selected node to a This is the information shared by all nodes of the node type, not information for this specific node. This includes the creation script, the dialog script, the implementation ( |
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Create Digital Asset |
(Subnets only) Creates a new scripted subnet from the node and saves it to a You can script this using optyperead, optypewrite, optypeinstall, and optypeuninstall. |
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Create New VOP Type |
Embeds the node, for example, a shader node (SHOP), in a new VOP type and saves it to disk. You can then load the new VOP into a VOP network. |
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Edit Sub-Network |
Jump down into the contents of a sub-network. |
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Edit POP Network |
(POP SOP only) Opens a editor for a POP SOP’s POP network . |
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Hide/Expose Inputs/Outputs |
Hide or show the chains of nodes preceding/following the node. A collapsed chain is represented by a dashed connection line. |
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Select Inputs/Outputs |
Selects all nodes that connect into/out of the node. |
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Channels |
Lets you scope channels on the node and create channel groups. This is the same as right-clicking a node in the channels list beside the channel editor. |
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Reference Copy |
Creates a copy of this node that gets all its values from the original. |
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Delete |
Deletes the node. The network does its best to reconnect the remaining nodes. |
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Type Properties |
Opens the Operator Type Properties window. |
List view
List view shows all nodes in the current network and their flags and attributes in a tabular format. Right click in the network editor and choose View nodes as a list.
Ordering
Right click in list view and open the List Order submenu to set the order in which nodes appear in the list.
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User Defined |
Lets you manually set the order of nodes by dragging them. |
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Alphabetical |
Sorts the nodes by name. |
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Operator Type |
Sorts the nodes by type. |
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Hierarchical |
In Object networks (OBJ), this sorts the nodes into a tree according to parent-child relationships. Child objects are indented under parent objects. If the indenting would push the node off the edge of the pane, |
Troubleshooting
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Node icon gets yellow and black outline or red stripes |
A yellow-and-black outline means the node only partially cooked, possibly because of bad input data. Red stripes over the icon mean the node had an error. Press
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